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(+1)

Thanks for the detailed feedback, and I gotta say that I think you hit the nail on the head here. I agree with everything you said.

New kinds of maps and modes have been thought of indeed, I also want to implement multiple rings at different height that you can jump between. Have considered a straight way approach but it being the most common approach decided no to pursue the idea for the jam though I might implement it at a later date too. The minimalistic graphical approach would give nicely into it as well.

Mouse sensitivity accompanied with a Camera Smooth* slider are on my to do list, where the camera smooth slider would influence the speed of interpolation. These are also options I will expose in the pause menu as well.