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I find hard to understand how movement works. Sometimes the character collides with something and just stop. Some characters aren't clickable, so I can't possess them, but I don't know if it's on purpose (they might be priests or something) Music is great.

Lolo, our musician is happy to hear that!. It's the first time we make a game in Godot, in few words the code is a spaghetti, sorry for that, the intention is to slow down the demon when a priest is near, for that we use Area2D nodes, maybe the speed is been changing in a crazy way somewhere.