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Thank you for playing and for your feedback!

AI is actually very primitive, basically just A* path finding with some waypoint randomization to make movements less predictable. I actually was surprised how well it worked for this game.

As for switching weapons and tutorial - those are good suggestions. I was planning to have key mapping configuration in settings, but just didn’t have time for it before the original deadline.

And as for candy cane: it delivers damage at the end of animation. It probably feels off just because the animation is not so good :)

Yeah, probably... But great game. I really enjoyed it !!!