Thank you! ^__^ (and happy holidays!)
I think it could be because I've mostly given up on making games for profit, when my priorities are "make a cool experience" and not "make a marketable product, preferably as fast as possible" there's a lot more room to let cool ideas grow that you don't really get in the industry...
(Also the other secret ingredient is "iteration", for every project I finish there's 5-10 I start up and then abandon when they don't turn out good enough... sometimes you don't know if an idea works unless you try it)