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It's an interesting and different concept and I'd like to see it more fleshed out, but it doesn't really feel like there's any challenge at the moment.


Like if there were things you have to avoid destroying, or a time limit to finish each level in, or something like else along this lines, it would be a lot more interesting to play and might also fit the concept better.

Thanks for all the great suggestions. You are right, I had an idea to emphasize the theme of not breaking, but after modifying it to more strongly align with Mini Jam's Limitation, I settled on the current form. When I have more time, I will produce it as a new title.