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I would agree with Fransouski's comment about the level design. I found that there is usually only one way to traverse through a level and if I missed any step, I would have to start over. There was no adapting to failure, you just had to start over. Other than that, I thought you did an excellent job at introducing the game mechanics and challenges, especially when you introduced the cannons. I can imagine that designing a game where you can only jump can be challenging, but honestly, I thought you did a good job with this game. Most jumping games have only direction, up, however you broke that boundary by challenging the player to go in four different directions.