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Totally agree. It's kind of shocking to read the latest version of Dream Askew and realize that I've read probably 20 other apocalyptic and post-apocalyptic games that don't directly say "here is the role the apocalypse plays in this fiction". Not, like, its fictional details, but its fictional function.  Why it's an apocalyptic game, what doors that opens and what doors it shuts.  


Dreams Askew is such a brilliant example of a game that does a lot of things right in this regard, definitely inspired a lot of these thoughts.