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(4 edits)

Hm. I think, for an exploration game, there is a lack of actual things to find at the end of the paths I went. And for a decision making game, there is not any knowledge about what consequences cartain doors may have, which means, I'm taking paths carelessly, not making any kind of decision, not even an estimating one.

I like the artistic approach and the atmosphere of the game, though.

Hope this feedback helps somewhat :-)

yes! I working on trying to incorporate the art more into areas of the map to hint at the different consequences. Thanks for your feedback :)