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(+1)

game becomes gamey game ahaha

the biggest change for me this time was the one thing that happened to me was that i became hyper aware of the score counter this time... so much so that i had to go look at the other devlog to figure out whether it was a new addition or not, because u didnt mention it here ahaha

it felt like after playing the game for a few rounds my brain had become more proficient at scanning a maze and plotting the path to the candle and the exit way more than its proficient at looking at a paragraph and figuring out what it says. i started frantically pressing on the keyboard to reach the exit as fast as possible, knowing now that the light would eventually fade away. my frantic pressing made running into spikes a very real possibility, since suddenly my min/maxer hyper gamer mode activated and i NEEDED to get that high score (omg u should add a leaderboard at the end :o)

but yeah, it's really interesting how u made the spikes by replacing walls, but in my brain the spikes really just felt like paths that i wish i could take but my brain has to put in extra effort to be like nooo, u cant. i def ran into spikes way more than i ran into walls lol

i don't know if a leaderboard is doable with pico-8 haha but maybe if i migrate to another platform soon