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(4 edits) (+1)

This is awesome. I'm using it to make DM and player's versions (less info but more stylish).  Small sugestion, add an option to make the grid number more readable over objects.

There are some curuious perks. "Hexes orientation" changes object creation/distribution on the map (feature?). "Rugged" has the same effect, but only on "Pointy topped" hexes, not on flat or tilted.

EDIT: Playing with the url to retouch it without generating a completely new terrain. Is there an UX way to do refresh parameters without changing the seed?

(1 edit)
  • You can try customizing hex numbers (Grid > Customize...) to improve readability.
  • Hex orientation affects the generation too much (e.g. the "same" island in different orientations may consist of different number of hexes), so it's impossible to build exactly the same map in a different orientation. It's neither a feature, nor a bug.
  • "Rugged" affecting anything apart from the coastline itself is a bug - I'll look into it.
  • Not sure I get what you are doing with the url. What parameters would you like to change without changing the seed?