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great work! I had a play moment that you were probably designing for -- someone looked directly at me and I instinctively dodged out of the way instead of standing still. it was great.

level design is awesome. the 'eye' ui element felt very slick once I figured out what it was. the 'blood' ui element felt kind of weird -- it felt like it was moving in reverse. I didn't immediately connect my death with my ammunition.

I enjoyed the weird low player controller. it did lead to some confusion early in the game though, when I couldn't figure out if I was underwater or not and needed to platform differently or do strange 6dof stuff. probably more a product of 7dfps expectations. once I made it past that I really enjoyed the game.

I do feel like there were moments where I should have been punished for moving, and moments where the AI didn't react to boxes. that could have been in my head though. awesome job!