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(+1)

God this is so fucking dope, especially the meta-progression and faction systems. Is there a reason for the 1 action+move economy? I worry about it making it so only attacks are viable

(1 edit) (+1)

The idea, at least right now, is that we'll balance movement to be fairly powerful compared to attacks, and give you plenty of ways to attack and move as a single action (which effectively gives you two moves as well). The Action + Move tends to work pretty well in a lot of the digital games I'm drawing from, but who knows, there's certainly room to play around with the economy of it all when we get serious about play testing. Thanks for the interest!