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That was a bunch of fun!  Didn't get softlocked at any point. Sometimes it felt like I was fighting were the sphere went.


Thanks for developing!

Thanks for playing!  I tried to strike a balance between the sphere being too weak, and being so strong I would have to spend more effort in level design to prevent the player from getting to unintended locations.  I think it could probably use some more tuning to feel better.  :)