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Simplicity is king and queen! 

This is another good example on how some simple shapes, a minimalistic UI and a small shader can be enough to make an easy to learn, hard to master game.

One critic point: The hit sound - when you hit a red square was quite loud compared to the movement sound, so I messed up my first round by just being surprised and having to turn down the volume ^^.

I can well imagine that you can insert some more things as time progresses in the future. Like a chain of red blocks running throught the screen from left to right, or some blocks, that just stop for a second before they move on. Even some powerups maybe or some bad things, like permanent obstacles appearing over time.

Good game!

Thank you so much! Yes, I will update the game later! Thank you for the inspiring ideas. I will impement these!

(and I will turn the sound lower later ^^. I though the movement sound would be too loud and annoying, so I made it really low)

I updated the game and now there is a Leaderboard. I also added a few things you told me. :)