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(+3)

Great game for a jam. The graphics are nice, the music is nice although perhaps not eerie enough for the ghost ambience and the gameplay is very fun. I made it to the end in easy and I died two times :D

First thing to mention is, there are no visible bugs! To me, this is a +1 in a jam game.

The leveling system is nice, you can make the game easier if you feel it's getting too difficult. You have all the time in the world to build the character while filling the crystals which to me is something to thank for, I hate when they impose a timer on you because I prefer to enjoy the game at my pace. So well done!

There are plenty of enemies, there is a boss, the enemies have well defined different mechanics. The animation on the yellow one is very nice. The idea of the green one hiding in the tree is superb! Although it took me a bit to realise what I had to do it was very nice to discover I could bash into the tree and get that little green fellow out.

While being a simple game, it's very polished, as mentioned no bugs, everything runs smoothly. Overall a great jam game, really.

If I had to mention something for improvements, and this is perhaps more my liking than a proper improvement, the controller was a bit confusing at times. As in, move with W and use the mouse for directions. I understand the reasoning was to be able to actually move 360, but I wouldn't mind having wasd and move in a 8-axis.

Another thing that was confusing, once the boss hides again, I was missing a message saying you need to fill the crystals again. The first time I thought the game had ended and I was just left there to play around, which I did and found out the crystals were empty again so the boss was still alive.

Again, this is a fantastic game!

(+3)

Thanks for your comment! :)

Indeed for the movement of Iro I would have liked to implement a straff walking. The animation is done by xandruher ^^ but no Time to implement it since I prefer to polish the game first :)

I thought that adding an HP bar for the boss who emptied not whole during the first phase would have allowed to show that the boss was not eliminated. I will make a better design next Time ^^

Thanks for your constructive information, I plan to do even better next time!

(+1)

Thanks for the nice words about the music :) I thought the more whimsical tone fit nicely with the overall mood of the game, but I also can hear it being not eerie enough

(3 edits) (+1)

Thanks for your kind words and this extensive feedback. I appreciate you liked the graphics and animations!