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(+2)

This is incredible! The only change I would really appreciate is that you set a specific key to change the scene, not all of them, because if a player is in full screen and needs to task switch or wants to take a screenshot they lose the city they're observing. (I figured out a way around it but it's cumbersome.)

I love the audio design. You really captured the ambiance of Blade Runner and I like that at least some of it is dynamic, such as with the big ships. (I'm assuming it's a combination of procedural and dynamic but I'm not entirely sure.)

(+1)

Thank you. Yeah... don't worry, I know the keymapping is ****, that was a real pain to make screenshots for the project > U <

Only the big ships make sounds, the smalls one are directly incorporate into the music to fill the gaps and to have more control over the soundscape. It would had been difficult to hear the music otherwise. I really wanted the big ships to make that cinematic sonic blast effect.

I only saw the first Blade Runner, sure I was inspired by the movie, but for the music its clearly Deus Ex HR who had insipired me the most I think. Take a look at this :


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Oh, I see. I haven't played Deus Ex: Human Revolution so I wasn't aware, although now that I've looked it up I see that composer Michael McCann was inspired by Vangelis's film scores.

Thanks for that link. I'm going to check out the whole score.