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(2 edits)

On BB+, for some reason, the trees doesn't have billboarding just like the other objects

Edit: Oh, and in some floors (seeds), sometimes, the character modifier is inaccurate, sometimes it shows duplicated items (like 2 1st prizes for instance) or just doesn't have the character inside the list (mostly Principal on F3)

Another edit: If using the Environment option and selecting a table, the table will always move to the left/right (based on it's rotation relative to the player's pos)

You cannot select tiles by clicking on the ground, ONLY walls (you can't select an open tile)

(+1)

1. "the trees don't have the billboard script" idk what you mean it litteraly faces me no matter what

2. "the character modifiers is inaccurate" that's total bs 


3. "the object moves when using the environment tab" ik that but i litteraly do not know why this happens it's not my fault since i AM using floating point numbers (which are decimal numbers) but for some reason the mod menu rounds them to a number if the table on the z axis was 7.5 the mod menu rounds it to 8 idk why

4."you can't click on a object like the ceiling or ground" ok i have tested this and yes it happens so this will be fixed later on

1. Oh sorry then, if it is not the mod menu, then probably unityexplorer broke something..

2. Maybe unityexplorer then?

Hey dude, so about the 2, I tested it again and...


So I noticed that, when the game starts, the list gets every single character just like normal, but if I'm nearby one that didn't spawn and get far away enough, the list instead of refreshing, simply re-scan all the characters again and forget about the ones that already added on the list

k i have fixed this so this should not be a thing in the next update

i have changed this the character modifier is no longer inaccurate and using the environment option when moving the table it's not relative to anything anymore