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I'm doing the following:

case packet_t.cursor: var steam_id = buffer_read_int64(b);

var _x = buffer_read(b,buffer_f32);

 var _y = buffer_read(b,buffer_f32);

 with obj_cursor if user == steam_id {

etc....

}

The movement between clients is visualized but the movements of the server not.. I don't understand how to make it work, sorry but I'm new in the multiplayer world.