I'm doing the following:
case packet_t.cursor: var steam_id = buffer_read_int64(b);
var _x = buffer_read(b,buffer_f32);
var _y = buffer_read(b,buffer_f32);
with obj_cursor if user == steam_id {
etc....
}
The movement between clients is visualized but the movements of the server not.. I don't understand how to make it work, sorry but I'm new in the multiplayer world.