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Deleted 264 days ago
(1 edit) (+1)

Thanks for the comment. If this was not your cup of tea, its fine.

 
Yet, the game was never meant to be scary or tense, it was a spoof, the description heavily pointing  towards that. 
As for the jump scares, I could not agree more. On the other note, I didn't put them in the game, because I wanted high "royalty" quality storytelling relying on the psychological disruption. They are cheap, because that's how the game is supposed to be. Nevertheless, popular is sometimes cheap, so, you tell me. I have pretty average games in my portfolio, most of them made completely by me - atmosphere, story, music, not to mention this is a custom game engine. Those games hardly got 1K downloads, but you know how much this has? 11K, so, once again you tell me what's effective.

 
In the end, I am chasing quality and not short term amusement, but sometimes games like this put developers on the radar so next time, if I make an original one, more people would be interested. Trust me, I have been doing this for over 4 years now, I would understand my craft better. But thanks for the humble suggestion. 

Cheers.
Edit: I don't go to KFC and hope for almas caviar, you know. That's how it is. 

Whatever you think works for you! Once again, good luck with your next games :D