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(4 edits)

so i put it back to 1 and i don't think i'll ever discount, lol

no sale at 3 but the reason is that the demo has been downloaded by 1000 in a few hours since it was public, it means that if the game was free I would have gotten 1000 times in terms of downloads/visibility, of course i know free is different than paid but i really didn't think the price of just 1 made all that difference.. it's 1 dollar lol 

1000x is really a huge gap, that makes me think 3 is too much, as i thought sales have dropped to 0 sales since I set it to 3, so if the demo gives that extra visibility I can put it back to 1 and I don't have to think about discounts..

the thing that free = 1000 per day and $1 = 1 makes me think that 3 is too high also considering the type of game and I really hate this whole thing about the price and discounts, so I put it back to 1 and I stop thinking about it, going back to 1 i can actually see if the demo makes any difference or not.. 

I'll probably delegate this task to someone else for the next games, it's not something for me,  I hate marketing stuff too much lol

0$ = 1000 downloads per day and 1$ = 1 per day...

That 's crazy... even a bit scary. You really have to fight, even on steam, to make people admit that indie (or amateur) game does not automaticaly mean free.

(1 edit)

yes it's really something unexpected, I knew that for free it gets more downloads but not even 1000x, I understood if it was a AAA that cost 60+ but also considering that the price is only 1 for me it's something that doesn't make much sense..

however it's day one here too so it's probably on "recently released demos" or something like that, it will definitely decrease over the next few days, I don't know yet if it actually gives more exposure to the whole game or if it's ultimately just something separate. .

It's true that if something free gets so much more chances that people play it, it explains the microtransition issue perfectly, but I'm not going to do something like that. I would also put it for free so that everyone actually plays it, but if it's not with microtransitions how is it possible to make a profit if the price is 0?..

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the sequel thing makes sense.. also having patreons is something that allows to give the game for free, i'll think about it something will come to mind,

yes I came back to think about it because I made the considerations after a month about the discount thing, so I did the demo and I thought that raising the price was also something to do, but then I saw that they download the demo in a lot, (now it's about 1500) so I put the price back, in a while I'll see if the general visibility or players increase in some way..

so i was thinking about adding the VR mode but it would require some work.. redoing all the interaction mechanics then adding and removing things, if i start doing that the result is that the time invested on that game would double at the very least, given the stats of the first month I don't know if it's worth doing, the time I would spend there should be somehow justified..

I really don't know if it depends on the game, it's true that find the key is not a normal game, even though the mechanics are actually the same as games like layer of fear it's not what people look for in a normal horror, it could be something absolutely normal like something bad or something excellent, the truth is that I have no idea. lol

i think people filter on the price too, however i have looked at pretty much every game under 5 most are really bad to me. I mean with glitch bugs and little care on the technical side, things that really would have been enough a little more attention and to fix easily, this is something unacceptable for me..

But maybe they have fun gameplay and an interesting story and people still buy them, I don't know, it's something I have yet to figure out.

yes I have never bought a full price game either, however the point is that it is a dollar .. if I see a game that interests me that costs so little I take it without even thinking about it, or rather I will look for videos if there are any youtube first and i'll have a look so if it looks a bit interesting i'll take it, if i don't like it then it's not a tragedy, i drink a lot of coffee a day..

I don't know, I've never paid for microtransitions or gadgets and I never will, for me it's kind of a scam.. but it's true some people do so ok, I won't do it.. I want a game that's complete now, not with missing pieces or tricks to win first.. i don't care about gadgets, indeed in cybepunk for example my character was naked from start to finish.. (lol) .. but it's true there are people willing to pay for these things, so that's the way the world is..

I don't even know how to interpret free vs $1 such a huge gap, I'll see in a while, some have already made demo videos on youtube, although I saw that they didn't know how to turn on the flashlight one. lol

if putting this thing free the game gets so much visibility it's worth inventing a way to exploit it, really 1000x of difference is not a small one, but I still don't know, maybe it's just a number that doesn't mean anything in practical terms, I'll see in a while..