Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

and allot of the reason for the really fast timing, is to get as much fluidity as I can. it would be like when you convert stills into a video, you have frame blending, which is essentially really fast transitions to fill in frames so you have more fluid movement and less jerkyness, frame blending just makes things smoother overall. and running fast timing for transitions is essentially doing the same thing, and with a timed sequency, I cant just convert everything to a video because if I need to change 1 thing, every part of the video would have to be redone and retimed.  but it has the side effect of phones really hate it, phones don't like to transition between a bunch of images in a very short amount of time.