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Check the following points.

  • Use the "Change Tiled Sprite opacity" action.
  • Set the value of "Alpha Channel Test" correctly.

'Change Tiled Sprite opacity' hasn't done anything, even if I set it to zero or one hundred. The alpha channel test makes the block vanish entirely if set to 0.5, and the block stays fully visible if set to 0.  
Thanks for your help!