Wow this game almost feels impossible. The speed of the enemies is way too fast. I guess that does add to the excitement of the game though. I think when dealing with these variables, it is very hard to find the balance of enemy difficulty and enjoyment. This definitely leans towards difficulty. It is a pretty cool idea though and a pretty cool execution of enemy AI. It might have been better if the enemy had a smaller range of sight so that it would trigger enemies less.