My god. How do you even come up with something like this. The combination of a pinball game and a roguelike... absolutely incredible. I played through as a wizard, and the way that each of your spells is also targeted with the pinball controls was awesome, but then I went back and checked out the other classes, and saw what you did with the barbarian and the fighter with their abilities that activate on certain pull strengths, and my mind was blown. The only thing I can think of that could improve it would be if you could examine your enemies to see what they did, since rushing your way through killing everything in your path didn't give much room to appreciate the different enemy designs.