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(+1)

Well crafted entry, and with no engine game engine behind, quite impressive!

The sprites and animations are very well made, I find specially good the death animation for zombies, it's both smooth and satisfying! 🤤

The game's a little buggy at parts. I guess that you had to write down many of the stuff that an engine already gives, and I value that, but you can easily get stuck inside Robert, or worse, between Robert and a tree (it happened more than once to me in my playthrough, damn my luck!). Also, there seems to be some kind of bug at the end, I entered the final zone but I didn't get the screen showing my time 🙁.


I have to admit that the playability did not click with me. It's a 100% design choice and totally subjective, but I totally prefer a Hotline Miami style playability in top-down-shooter games. I found myself fighting more times against the controls than the zombies hahaha! But as I say, it's just my POV, the game's fine as it is, and I understand why would you choose this control scheme for the game.

I don't fully understand why some zombies die in one hit. My guess is that it's just random, but sometimes it felt like it was because I was aiming directly on the zombie. If it's just by chance, I would like to suggest adding a mechanic where you instantly kill a zombie if your cursor is in the zombie, this way you reward players for their aiming skills, and it makes some parts more manageable!😛

Other than that, the game's quite well crafter, it shows quality and skill! Good job! 😁

(+1)

Thanks for the feedback and suggestions! We will look into the collision/sticking issue as well as the endgame screen. Sorry to hear you struggled with the controls. It went through a few variations during development and we settled on what felt most intuitive to us. But standardizing with other top-down games is a good idea

Honestly, I wouldn't change the controls, it was more of a "me" problem than a real problem. Your control scheme works for your game, same as Hotline Miami works with its control scheme. Games with different objectives mechanically, so games that control different!