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A jam submission

Interns & InterlopersView project page

Community radio can be a dangerous game for Interns!
Submitted by InnocentGoblin — 95 days, 9 minutes before the deadline
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Interns & Interlopers's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: How well does the game capture the theme?#104.0004.000
Format and Grammar: Does it look like a finished product?#253.3333.333
Anticipation: How excited are you to play this game?#402.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which die/dice is at the core of the game?
2d12

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Comments

Submitted

A board game and an RPG in one PDF, that's something good.

I like the layout and it seems quite appropriate.

About the board game

I like the general idea and the free play. I also find the secret identities very interesting. The introduction is dripping with sarcasm, which fits the theme.

In itself, I think you have to play it, but when I read it, I had a bit of trouble following the gameplay and rules. I think an example of how the game works could make it a bit more clear.
Otherwise, I noticed a few typos:

How to Win: the second line says "until he end", the "t" would be missing.

Being the presenter: there is a lone "B" at the end of the paragraph.

Tokens: there is a "a" too much in the first line: "is given a 15 token".

All in all, I like it quite well. Sounds like a fun couple of hours at a meeting with friends.

The RPG

Here you have left more space/time to explain and it feels better while reading. I also like the idea of keeping the masses calm.

Talking is mentioned quite often as an alternative to fighting. Here I would like to see another rule construct on how this can be implemented. For combat, this was explained in detail.

In the Attacking section: I may be misunderstanding, but since you have to beat your opponent's Fight value, why is rolling 1D12 easy and 3D12 hard? The chance to roll a higher sum with 3D12 and thus exceed the Fight value of the opponent is much higher than with only 1D12.

I also don't understand the test to see if the character can wield a weapon. Does that mean that if a dagger is picked up, the player has to roll 3D12 and get above his own Fight value to be able to wield it? Then very good fighters (with a high Fight value) would have a big disadvantage. They might not be able to wield a big weapon at all.

The last thing I noticed: In the stat reaction table, the reaction for 10 and 30 is identical. Is this intentional?

Again, I like the game. The double threat of the monsters and the population sounds fun and gives it a unique touch.


best regards

Aratlon

Submitted

It's nice seeing the d12 get some love! I like the spooky radio station vibes