It's so cool how much personality you captured with 1-bit sprites, both in design and animation. Also pattern based combat works really well, especially with many enemies having tells as to when they will attack. After 1-2 floors I felt bad for the axolotls, spiders and snakes 'cause they were just dancing so I stopped attacking them... The entrance floor was a nice touch teaching you how to open the next level too. Some of the later levels were abit large, they took awhile to travel around though. Also 1 tiny bug, I jumped on a spike and got hurt, then passed turns by moving at a wall, but the spikes didn't deal damage when they popped up while I was standing in place.