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Hi slavik_00,

I've updated the game with few things you should like.  You won't be quitting game next time you'll be watching TV at same time ;)
I'm not sure about the option menu, maybe I will add a button to show stats and a label to tell how to show / hide GUI.

I'm working on another project at the same time, some sort of Rogue / Idle game that should be on itch.io in few days, but I will still update this game.

I hope you will like this update like previous ones, thanks for your support !

(2 edits)

I like the mouse particles going to the middle.

power fluctuation every 5 levels is good.

The stars are easier to see, thank you.

If I click "Quit" the game still shuts down without a yes/no prompt. There is no warning.


After 20,000 clicks, everything else looks good. https://imgur.com/coCg7K3


Also, I hope you have the best of luck on your new game :)

Hi, I'm glad you liked those changes and played that much !
Are you using an auto-clicker ? :)

I've added a confirmation before quitting the game, as you asked, and I must say it was needed.

And thank you for my next game, I'm working on it.

No, I am not using an auto-clicker.  I can use 1 hand and click 10/second, but if I use both hands, I can go faster 13+/second.

I like how you added the robots to the middle.

There could be a small problem once you get a large amount of robots.  After 26 robots, there is over 15,000 particles on the screen. You may want to reduce the number of particles because, slower computers might lag later in the game . Currently, each robot raises the number of particles by 500.

The buttons "level up, build, upgrade", when the cost is over 1,000,000 gold, the left side of the box covers the number. You may want to increase the size of these boxes by a little, so that if someone plays until the cost is over 1 billion, the number will not get blocked.

You can also switch the numbers to letters after the cost get high enough, like 1,000 = 1k, or 1,000,000 = 1m and beyond. This is easier than having very large numbers going across the screen (if someone plays THAT far into the game)

After you get many robots, the stars that show up near the middle of the screen are harder to see, because of the particles that the robots make.

Thank you for adding the yes/no confirmation to the "quit" button.

Everything else looks good  :)

Hi,

I'm aware that the robots may end up creating lag at high level, I'm thinking making a maximum number of them on the screen to prevent lag or modify my game engine to make it more low spec friendly... I'm going to see that in few days.

The buttons should have been larger the last update, I've already seen the problem when you showed me your game after 20k clicks, but, I forget to move the new files in the new game's archive... My bad, I'll do a hotfix today, or a new update, depending on my planning.

Letters for number is an idea  I'll think about, as you said there is not much chance someone will get that far in game but I'll think about it because it's true, it's makes things clearer.

I'll make stars either bigger nor brighter to make it easier to catch, maybe extend time it shows up on screen too.

Thank you again for your feedback, it's really much appreciated !

(1 edit)

Something changed between v0.76 and v0.77


v0.77 will not start.

After I tried to open it, I got an "Engine log" in the folder.


Working in C:\Users\Home\Desktop\Atomiclick\
SDL_Init done
gWindow done
GlobalRenderer done
TTF_Init done
SDL_GameControllerOpen(0) : There are 0 joysticks available
Loading Fonts
Setting font hint
Setting font's colors

(1 edit)

I'll take a look at it in few hours, I just don't have the time yet.

Sorry for this crap, but this should be an easy fix :)


Edit : I've just tried and seems all good on my computer, maybe try a 'fresh' install or change screen resolution in settings.ini as I forget to reset it as default :

name
Atomiclick
window_w
1366
window_h
768
Fullscreen
false
Show intro
true
Visual quality ( 1 = high settings, 2 = low settings)
1
Maximum robots on screen ( between 0 and whatever your computer can handle )
20

It was the resolution. After I switched the numbers in the file to 1366/768, it works again.  Easy fix. 

This is what the "settings" were at.


name

Atomiclick
window_w
1680
window_h
1050
Fullscreen
true
Show intro
true
Visual quality ( 1 = high settings, 2 = low settings)
1
Maximum robots on screen ( between 0 and whatever your computer can handle )
20

It could happen if your screen can't handle 1680 * 1050. But glad it fixed the crash and I hope you liked the update.

(1 edit)

I've been busy lately, but I put 4,000 clicks into the game today. It looks like everything is working properly so far. Nice work :)

Do you have anything else planned for it, or are you keeping it a "minimal" type clicker?

How's your new game coming along?