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(1 edit)

I can't reproduce multiplying score bug, nor see the reason in code. Which screen was affected? With flavour victory/lose text, or with high scores list?

I added quitting game by "X" button, but it's going to be some kind of panic button (close immediately, save game) for now - until I'll implement submenu for handling this case.

Actually, there is no progression - except starting and final levels, the order of carriages is random.

And introducing progression through weapons is not likely. Don't get me wrong, I see the point. But it can't be done easily due to basic game mechanics. Enemies have only 1 HP, so I can't just buff weapon damage. There are other properties (accuracy, effective range), but I can tinker with them only a little - five shots off target in a row would be opposite of fun ;) ...on the other hand, maybe I could add new mechanics, like sawn-off shotgun with cone area-of-fire... 

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>The bug appeared on the screen with victory text

Ah, I see it now! OK, it will be fixed in next release. Thanks for help!

>Is the number of enemies in each carriage randomised as well?

Yes, partially. Number of enemies is random within a range specified for each car. So, there are easier and harder levels, but some variety is provided ;)