Yeah that worked! I delare all my enums in the Room Creation Code for my first room r_Initialize. This is what's in there currently:
// Set anti aliasing to 0 for pixel art and turn on vertical sync so we don't get render lag
display_reset(0, true);
// Setup player states...
enum playerLoadout {
laser,
printer,
guns,
plows,
watering_cans,
seed_spreaders,
harvester,
logger,
miner,
construction_tools,
length
}
enum mods {
laser_beam,
force_field,
seed_spreader,
hammer,
length
}
enum droneTask {
unassigned,
ore,
organics,
crops,
defense,
length
}
enum menus {
pack = 0,
catalog = 1,
//equipment = 2,
length = 2
}
enum effect_type {
fire,
asteroid,
rain,
electro,
wormhole,
portal
}
enum key_indicator {
up,
right,
down,
left,
bumper,
trigger_l,
trigger_r,
stick,
key,
button
}
room_goto(r_Menu);