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HI, Seanba

I need help!!

When I load a .TMX map file it is counted as a game object that I can put into the scene but has no picture. I even imported the tileset .TSX as well as the original sprite sheet but it stays blank! please I need help.

Put all files in the same folder:

Check the tileset path inside the tmx:

Check the image path inside de tsx:

If you want to use relative paths, do as follows:

Hope it helps!

Hi there, PuppyQake. Check the Inspector for your TMX file. Are there any errors there? My guess is that your referenced tileset.tsx file is not in the proper location. (You have to keep relative paths between your TMX , TSX, and texture files)

I’m having the same problem.

Getting error message “Missing texture asset: ../Spritesheet...png”

I imported the tsx, tmx, then png like you said. 

When inspecting .tsx and error message pops up ^^^

When inspecting .tmx, “Missing tileset asset: ../...tsx”

Hi there, Dasimar, are your imported tilesets and PNGs in the locations they are expected? It looks like you may have imported them all to the same directory in Unity but they are expected to be in different directories.

Try opening your exported TMX file in Tiled. Is Tiled also complaining that it cannot find your PNG and TSX files?

(BTW, you can use Tiled to find those TSX and PNG files in their new relative locations.)

i'm unfortunately having the same issue. i love tiled but can't for the life of me get it to integrate into unity. i've tried saving all my files in a multitude of different directories yet i just can't seem to figure it out. step by step tutorials online are non existent or don't show how/where they save their tiled projects/tmx/png files. if there is any way to see a step by step process from absolute beginning to end (starting a tiled project, where to import from, where to save files and finally where to export for integration with unity) would be incredibly appreciated. i've gone around so many times that at this point i've only confused myself.

I'm sorry that some people are having difficulty with this. I assumed relative paths between TMX, TSX, and textures would be a straightforward concept for people making games although I concede that Unity assets don't normally have these restrictions.

The easiest thing to do, before you do anything with Unity, is have your Tiled map and all other files it references (tilesets and textures) all live in the same folder on your harddive somewhere. Then, drag that folder into your Unity project in one go.