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(5 edits) (+1)

Thank you for playing! Thank you even more for the detailed and in-depth feedback! I really appreciate it! 

  • I will add a tutorial (teach controls),  onto the to-do list. 
  • Adding a reticule has been suggested by other players, and I agree that its a good idea. 
  • Also some way that highlights the next door or gives some indication where to go. 
  • The reload time is pretty slow (now that you mention it), 
  • I should improve the map so that it more naturally makes camping difficult. 
  • Player receiving damage indication was high on the to-do list but didn't make it in time (no excuse not to add it later), 
  • some sort of system where the zombies flinch when shot makes sense. 
  • Yes, the grenades take too long explode, easy fix (3s to 2s) and maybe increase drag on ground so that it doesn't roll too far. 

Note: the grenades also show that the zombies move too fast and the map first room is too big.

  • Some variance + improvement to the death of the zombies.
  •  Also when the player dies, some sort of 3rd person slowed-down view to show what happened after death will help understand (means I need to make a player model)

[I'll make a devlog when thing major changes have been made]

(+1)

Thanks for taking the time to do an in-depth reply, too! Funnily enough, thanks to how fast and how many zombies there were I found camping basically impossible, I spent more time just being swarmed instead, especially in the later areas.