Thank you for playing! Thank you even more for the detailed and in-depth feedback! I really appreciate it!
- I will add a tutorial (teach controls), onto the to-do list.
- Adding a reticule has been suggested by other players, and I agree that its a good idea.
- Also some way that highlights the next door or gives some indication where to go.
- The reload time is pretty slow (now that you mention it),
- I should improve the map so that it more naturally makes camping difficult.
- Player receiving damage indication was high on the to-do list but didn't make it in time (no excuse not to add it later),
- some sort of system where the zombies flinch when shot makes sense.
- Yes, the grenades take too long explode, easy fix (3s to 2s) and maybe increase drag on ground so that it doesn't roll too far.
Note: the grenades also show that the zombies move too fast and the map first room is too big.
- Some variance + improvement to the death of the zombies.
- Also when the player dies, some sort of 3rd person slowed-down view to show what happened after death will help understand (means I need to make a player model)
[I'll make a devlog when thing major changes have been made]