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(+2)

Thank you for making the game!

I found out about it when you were posting the in-progress tweets. I think Hajime retwitted them and they ended up in my feed. :) But I digress.

I recorded my playthrough: https://youtu.be/awF7LN5cFIM

Let my copy some of the feedback here as well.

What I like:

  • I enjoy this control scheme. I can even do some sidewalking (not to be confused with widewalking) with my dog!

  • The shooting mechanics felt nice.

  • It feels good to defeat zombies in this game. The sound and graphic effects contribute to that feeling.

  • The graphics are simple, but fitting. Same with the music.

  • Voice acting is great! It does make this game feel more complete.

  • I would say that you nailed this cliche theme perfectly well. Although the companion could be more annoying. :D

  • The game has checkpoints. Although there are some issues around them, it’s still better than going through everything again from the very beginning.

  • This game is written in Go, with Ebitengine! I highly approve that. :)

  • Even though the game level is relatively big, the wasm performance was quite good.

  • Thank you for not throwing too many ghosts (?) at the player. xD

Some random thoughts:

  • Walking backwards looks too slow to be useful. Perhaps the same speed as with strafing (or 10% slower) would make it more useful in some situations.

  • I’m not a fan of crosshair (a cursor) disappearing from time to time (like when you reload). :( I don’t think that this mechanic serves any good. I doesn’t make the game harder or more realistic, it just makes you lose your cursor. Since this game disables the system cursor (?), I get really disoriented because of that.

  • If you respawn, it could be really rough to survive. Enemies attack you way too aggressively. The spawning point should be relatively safe in my opinion.

A few technical issues I had with the game:

  • The game hang after 100% progression while running in the browser. I don’t know if that’s a stable behavior or no. I only played it until that moment once using the wasm build. I managed to complete the game with a native Linux build.

  • I had to recompile the game from the sources though. The version uploaded to the itch io page requires a newer version of glibc. So this is the message I get:

./escort-mission: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./escort-mission)
./escort-mission: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./escort-mission)

My glibc version is 2.31

  • I had some sound issues (voice clipping) with the wasm build.
(+1)

Hey, thanks for playing.

I'm going to ask the programmer people to have a look at what you're saying. I was just the voice guy and a play tester...so I don't know anything about crashes. I did once have it crash while playing in browser but since then it was fine, I wonder now if maybe I didn't wait for the voice line first or something...yolo

You're right about walking backwards... Hidden game cliché is: this an unrefined alpha released for the public to test :p                But yeah, as a tester, I could potentially have been more bothered about it, we talked about it briefly, but then got maintracked (I made that phrase up right now) by other things that we felt we really needed. Originally walking backwards was fast enough to outpace zombies, it was nerfed and then, not re-balanced. Soz.

The cross hair vanishing while reloading, I didn't even notice was a thing until you said so(and then watching your video). I think the cross hair was added on the last day of development¿ So not sure what the story with that is, it may not be on purpose.

And yeah, the hordes coming for you when you respawn is also something that could be better... I was probably (as a tester) not too bothered by it because checkpoints were also probably a week 4 thing so I was just grateful to not need to restart. I think we probably created the issue when for other reasons we increased the aggro range of the Zombies.

Thanks again for checking it out though and for taking the time to leave feedback.

(+1)

Watched the video. Thanks for being so persistent! It's always fascinating to see how it plays when the player doesn't know what's coming next and hasn't had 4 weeks practice like Thesryn and I. Really appreciate you taking the time and giving us so much great feedback

(+1)

That’s the reason why I record the video. :D I’m glad that it’s useful.