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nice first! with experience you will find a way to make the movement a bit softer and maybe give tiny little hints (like particle effects starting from the ground) before those beams actually appear, so it adds a bit more tactics in movement, because currently it’s a bit luck based whether you hit this time slice to succeed through or not.

(+1)

Thanks for the suggestions. Am really new to phaser3 and still learning how things work. Through building this game, i gained more knowledge and am looking forward to the next jam.

That’s the right mindsetting!