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(1 edit)

Ah, i managed to play Free Mode with different toons. Funny, i rushed into wbater and killed myself as the Rakshasomething.

However, now it seems the game crashes whenever i enter a with the Outlander in Free mode, but not with other players.

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_uiTurnOrder:

Array index must be positive
at gml_Object_obj_uiTurnOrder_Draw_73
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_uiTurnOrder_Draw_73 (line -1)


Also this is my Terminal (remember, i'm on Linux and play via WINE, so it may be related :


Decoding ogg bgm_VictoryPart1 ...
Decoding ogg bgm_VictoryPart2 ...
0009:fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x32f324)
Audio group 1 -> Loaded
Resizing swap chain...0009:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
0009:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
002a:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
002a:fixme:d3d_shader:print_glsl_info_log     Vertex info
002a:fixme:d3d_shader:print_glsl_info_log     -----------
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[12]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[13]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[14]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[15]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     
002a:fixme:d3d_shader:print_glsl_info_log     Fragment info
002a:fixme:d3d_shader:print_glsl_info_log     -------------
002a:fixme:d3d_shader:print_glsl_info_log     0(30) : warning C7050: "R1.w" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(31) : warning C7050: "R2.w" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
002a:fixme:d3d_shader:print_glsl_info_log     Vertex info
002a:fixme:d3d_shader:print_glsl_info_log     -----------
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[0].zw" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[2]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[3]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[4]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[5]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[6]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[7]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[8]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[9]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[10]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[11]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[12]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[13]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[14]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "vs_out[15]" might be used before being initialized
002a:fixme:d3d_shader:print_glsl_info_log     
002a:fixme:d3d_shader:print_glsl_info_log     Fragment info
002a:fixme:d3d_shader:print_glsl_info_log     -------------
002a:fixme:d3d_shader:print_glsl_info_log     0(30) : warning C7050: "R1.yzw" might be used before being initialized
ERROR!!! :: ############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_uiTurnOrder:

Array index must be positive
at gml_Object_obj_uiTurnOrder_Draw_73
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_uiTurnOrder_Draw_73 (line -1)

0009:fixme:ver:GetCurrentPackageId (0x32ee08 (nil)): stub