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Stellar Sovereigns

A space 4X strategy game with turn based empire management and real time tactical space and ground combat. · By Imagined Reality

Bug Report Sticky

A topic by Imagined Reality created Sep 13, 2020 Views: 787 Replies: 46
Viewing posts 1 to 17
Developer

To all Early Access players, thank you for your purchase.Equals(Support)!

This topic is dedicated for you to report any bugs that you encounter.

I ask you to follow the following procedure when you report an issue:

I. Post one comment per issue with as much detail that you can provide:
    - In what way the game misbehaving?
    - What action lead to the issue if any?
    - If it happens during turn execution than, at what % the issue occurred?
    - Did the issue happened after loading a save?
    - Is the issue persists after loading a previous save?

II. If the issue reproducible then please describe the steps and or send the relevant save file to: stellarsovereigns@outlook.com

UI issue with ships, the hardpoint weapon selection are not on the ships but above and to the right, I would say the 1 or 2 o'clock position from the ship. playing at 2560X1440. The point do rotate to match the ship or station they are just not on top of the ship or station.

Developer

Hi there  i am working on a solution that should fix the higher than 1920x1080 resolution issues with the ui, until i get the fix out i suggest to  use 1920x1080 settings.

Thank you very much!

Developer

A fix for the hard-point ui issue is now live, thank you for your report, it should display correctly, but if not please let me know.

Save game error, states file names must have three character minimum, will only accept save names with four or more characters.

Developer (1 edit)

Yeah it is a convention it needs at least 3 characters when creating a name for the game or for a save file.

Mouse Cursos disappears when I try to rename my first planet - I click in the "enter Name" field, start typing and at that moment the cursor goes invisible. Reproduced 2 times.

Developer

I am trying to reproduce it, but i can't. Are you recording by any chance? Have you been able to rename the planet? Did the cursor came back after you closed the rename panel? Are you running it in windowed mode?
Thank you!

Hey! Playing in Windowed Mode: Off, the renaming did work, but the cursor remained invisible as you can see the the short video below.
My Settings look like this:  
I did record it (That shouldn't be an issue since the Gaming PC doesn't actually do the recording, recording software runs on my Streaming Notebook):

Best o/

Developer (1 edit)

Hi Toryn, i am sorry that was my bad, i set up the right shift key to toggle cursor visibility so when i did recorded my game footage i had it invisible.

 Did you by any chance tried to capitalise your first character when naming your colony? 

P.S.: In any case i will make sure that this unintended feature is removed from the next build. 

Until then if this was the case you should be able to turn the cursor back with the same shift key.

Haha that is actually quite hilarious :D I did want to capitalize the first charachter!  You responded right in time for me to put it my first video ;)

Developer

I am my own worst enemy, i also left another tool of mine active so do not use the backspace key in the solar system, it might seems like the camera not responding for inputs.  Preparing the patch right now!

P.S.: Added a cursor command to the terminal lets you toggle it at will, can be accessed using the ` key.

(+1)

"I am my own worst enemy" I know that one all to well, thx for the quick responses and keep up the good work :)

(+1)

Translated with Deep L Translator

Dear developer of Stellar Sovereigns.

After a few more hours in the new 4X game here are some impressions and suggestions to improve the game and I can only say something about the things I have seen.
The first is the star map . It is certainly taken from Swords of the Stars 2. It looks very nice and you can see that there is a lot of work in it. However, a 3D - environment always brings orientation difficulties with it. So the map is centred around the currently selected star and you have to zoom out and look for the home system. Here should be somehow quick dial functions that I can quickly jump from one inhabited system to another. The suns and planets are very complex animated and programmed, but I would turn down the brightness a little bit, so that the players don't overexcite their eyes and it becomes exhausting to look at the map for a longer time. I don't know what else is planned, the view of the full-coloured planetary system looks nice and creates a lot of atmosphere. But playfully decisive and needed is only the upper schematic planetary system view . So the first one is actually superfluous. Because then it is really used in the battle map. Furthermore the spherical display of the factional affiliation is confusing for outsiders - you can only see if you turn it a lot - this star is in my area of influence or not. It would be better here either to colour the font in the respective system in the player colour or even better and more atmospheric to use a different font for other factions and neutral stars. So you know at a glance what belongs to you or not.
With the generation of the properties of planets you should take care that it does not come to unreasonable combinations so I already had bars of planets without atmosphere with electrostatic storms. It would also be nice in the planetary view if the colour of the star would change with the corresponding atmosphere, according to the star light. Planets without atmosphere should be dark and only be illuminated by the starry sky or a nearby celestial body (moon gas giant). This creates a unique atmosphere.
The UI in the planet window should be arranged differently: instead of putting it over the well designed picture/video of the planet it would be better to move it to the right or left or up and down outside the picture so that the picture is more effective.
Also the fleet screen is overloaded. The right side is empty, but in the middle part all the information is crowded into the smallest space, especially the many installations are hardly noticeable when they are all shown at once. It would be better to show only the basic information and then to show the installations and modules on request.
I like very much that there can be accidents and setbacks in research.
In artefact recovery it is good to recover material and research. Here one could provide more adventure later by salvaging some super ships in several sections. The possibility to lay some "rotten eggs" in the universe. So the recovery of a super ship could start with the recovery team reporting back and finding out that they can at least provide the ship with a propulsion system to send it to the next shipyard. After further research, the salvage team is able to put the sensors and the astrometry into operation in the domestic sector. This allows the ship to serve as a temporary trade and science station. Further research may lead to accidents. An employee activates an unexplored circuit and holograms appear everywhere on the ship. Finally, weapons and propulsion can be activated and the battleship proves its worth against other factions. Then one day another defence alarm is triggered by an attacking people / faction, but this time the old battleship recognises the enemies as its former masters and puts the local crew out of action with security robots, and intervenes in the battle on the enemy side.
This was just one of several possibilities. But you should not overdo it 3 to 5 more should not be used per game, another thing would be a galactic "weather map", which could provide variety. But I will only tell you about this on request.
During the fight I would like to have a damage or overview of the opponent. Also the first ships seem to be too weak for the pirates, which puts pressure on the research in the combat area. That's what it should be for today e

Translated with www.DeepL.com/Translator (free version)

Developer

Dear Walfaenger thank you very much for your feedback, please let me adders your points with existing solutions as well as some planned features.

To quickly get to any of your system, fleet, station you can use the location shortcut icon in the right bottom corner of each empire asset card from their lists. Additionally I  am thinking to jump between owned systems using the left/right keys and maybe between fleets using the up/down keys. I take suggestions on that!

Regarding the brightness of ui and star chart, I am working on to have options for them in the settings menu, kind of a slider that you can use to adjust brightness. 

Thanks for the suggestions on planet surface rendering and its atmosphere  i will certainly do my best to incorporate them when development on the ground invasion begins, much of what is there now may change as more effort will be put into that aspect of the game. The colony ui screen may also change but with the limited real estate i doubt much could be pushed aside without compromising the information conveyed, which in some ways is more important than the colony render itself,  that is mostly there as a background.

The right side of the fleet screen is there to display all the retrofits set up for each vessel each with a shortcut button for remotely placing it into the shipyard's construction queue. What i am thinking is  maybe to group and collapse the information into a set of icons each displaying relevant info upon hovering over them. 

Great scenario you have there, i like it! What is planned regarding scavenging is a number of technologies that can only be accessed through scavenging, i plan to display them in a row right under the regular tech trees with indication on which type of menace you can scavenge it from. I always loved how SGA found aurora class ancient warships in deep space and in abandoned installations on distant worlds :P

Also menace strength right now is tied to difficulty, but i think i will let the player adjust that on a menace per menace bases, you will be able to toggle whether you want them in the game and if so to what severity/frequency. About how strong they are one must consider running if losing then come back with bigger force.  As i recall you could never even hope to defeat some of the early random forces SotS thrown at you. :)

Great feedback, thank you very much,

Just one thing next time could you post feedback into the suggestions or comment topics and leave bugs in here!

Thank you kindly! 

Getting a consistent soft crash when playing with Level 2 Pirates and Level 2 Sectoids, Easy difficulty. First turn doesn't progress beyond 92% completion.

I start the game by selecting the nearest star to my starting world, setting it as a destination for my Combat Fleet, and then ending turn. Always hangs at 92%.

Developer

Thanks, i got the same, i am on it, sorry for the delayed response!

Developer

Patch is uploaded, it should fix the issue. Thanks for reporting it! Have fun!

No worries! Just wish I had dug into the new build sooner. Hopefully it wasn't something major.

Developer

Tyanks! No it was not a biggy, just some of my devbuild stuff got left in. :(

(1 edit)

Whenever I go into the "Empire" tab, i lose 1.2 million. if i swap to points or politics i also lose 1.2 million. pretty much anything that's clickable even the tabs, cost 1.2 million. 

Also, game is stuck on end of turn processing at turn 137, save game attached to google drive. 
https://drive.google.com/file/d/1r4t2_gV28bP7aWgdi6t6PEzLEW2UKinx/view?usp=shari...


Latest version of game. 

Developer

Thanks, I am on it!

Let me know if you need any additional info

Developer(+1)

Hi Jorgas, thanks for the report, I have found the bug, it has to-do with updating the UI, it unnecessarily calls some of the updates to do with research and colonial development spending. 

The turn crash bug seam to be to-do with battle detection, it is a null error bug that thanks to your save I will easily track down. 

I will put out a patch as soon as I cam tomorrow. 

Apologies for the delay but have to go work, Amazon Nightshift awaits!

Developer

Good Morning!
The patch is being uploaded, it should be available soon.

Thanks again for the bug report, your save game was helpful.

Thanks, Ill give it a try this afternoon EU time :)

(1 edit)

Works fine now, just some minor graphical issues at a first glance
1) Destination Fleet
2) Hovering over Diplomacy button
3) Research Screen/UI






Developer(+1)

Hi Jorgas,

Indeed I have the same issue, I am investigating what could cause it since it only happens after I build the game out not inside the editor, which is very odd. In any case replacing the elements with duplicates of the original sprites seam to fix the issues so I will have a patch as soon as I can crawl trough all of them.

Thanks for the report!  

Developer(+1)

Hi Jorgas!

The patch is live that should fix the graphical issue.

Thanks for the report, let me know if something goes wrong!

(+1)

Typos in research screen

fire controll

axulary generator

positocnic ai core

living steal

high velicity in rocets and ballistics

fision warhead

shield braker

(+1)

When loading a save, there is always the message (exclamation mark) indicating to pick a research even when resarching already.

Developer

Thanks for the report! I will take care of them! Also just wanted to let you know that laser and beam weapons damage was buggy, neither was causing damage to hull, but been fixed in the latest patch. It was an issue that only happened in the built game not in the editor, hence it took me a while to notice it. 

(1 edit)

Oh I really don't know what to do.. The game worked well, I played some hours... Then it crashed. I had autosave activated and about 5 saved files. Now I cant start a new game. And also all saved files are gone.. I re installed, but I cant 'create' no new game... It not accept any games name, or it don't goes on after giving the created game a name..

What is also odd, when I reinstall, it reminds my graphics settings.. So it looks like not everything is deinstalled. Of course I tried different names for the created game, nothing works. And I tried names with 4 or more letters, small, capital, numeric et cetera..

When I submit the name with enter or 'create' its just red and give me a 'tzzzzzzzzzz' sound and don't start or create a new game.  

Developer (1 edit)

Hi, could you please send me the content of USERPROFILE\AppData\LocalLow\Imagined Reality\Stellar Sovereigns folder to stellarsovereigns@outlook.com

The first crash, did it happened during turn execution?

After sending me I suggest to clear the content of that folder and try the game again, first without a reinstall then after reinstall.

*NOTE: AppData is a hidden folder, so you may have to thick the Hidden Items option under the View tab of your File Explorer 

Developer

Hi CholericKolle!

Thanks for sending me the save files, the issue seam to do with a corrupted save file AutoSave1.ss, I am unsure what caused the corruption; I will further investigate.

The reason for your saves disappearing from the load menu was due to the fact that the game could not read the corrupted file, I will work on skipping over such files so in the future the game can carry on in case a file got corrupted somehow.

Quick fix is just to delete the AutoSave1.ss file and you are good to go.

Thank you so much, all your tips worked and all seems to be stable.

I appreciate your fast solutions. Perfect! 

Greetings together, 

I found some issues, I will try to make sepperated posts to not create too big blocks of text here...

Groundforces Cargo Slot Issue 

as u can see there is a graphics Issue with the damaged forces I guess.

Kind Regards

Choleric

Developer

Thanks, it could be, or the default loadout and the display do not match, I will investigate.

Negative Numbers on R&D Window

This is an issue I struggled with a lot. When research comes close to its end, I really got troubles. 

Problem is: negative numbers on projects as u can see in the screenshot below:  

you can see the FTL Sensor Lipscating got a negative cost ammount


I had lots of troubles with that kind of R&D issues like the following

-projects stopped and needed to be finished with lower investment

-choose new investment ammount is difficult because when you try and get negative result u need to try again

-projects can't be finished/ ruined for the game, because the last 10 Credits that are needed to invest are > 1%

-If you have a negative project, it dissapears in the to do list when u add a new one


I tried to compensate it, with stopping at roundabout 90% and finish with 1% investment and hoped for a Eureka finish.. 

without being so cautious I 'lost' like 3 projects for ever, especially 600k or 900k ones


Maybe you can add a 'resarch to finish button' or the 'overpayment' is paid out after reserach.....


Best Regards

Choleric

Developer

Hi Choleric

Please send me a save where you have this research project issue and i will figure out a fix for it, we had similar issues with this before but looks like I didn't considered all cases. Your save file will let me examine the issue quickly! 

Thanks!

Destroyed Colonie ruined Safe file

here I was able again to kill one of my safe files. When I loaded it again I could'nt come back in the game, so I needed to load an backkup safe file  


This is a screenshot of the frozen screen. As u can see the system 'Aries' is destroyed and should'nt be under 'green control' anymore. after Turn count game freezed. 



I couldn't get back again beyond this point...


Best Regards 

Choleric

Remaining Construction Yard 

as u can see bleow in this System a construction Yard remained broken after fight. So the system stayed in Contesting mode. I needed to wait in another system until its repaired. It didnt repair while my forces where contesting.

It was last green system, so it felt odd to leave system and come back after 3 days of repair to destroy it again.  


That were all bugs that occured on this game so far. I will test next time on highest difficulty I guess, so I not Spam here so much ^^ 

So far the game works very well and is realy enjoyable. I will make some Posts in Suggestions. Those will be Minor Issues, not really Bugs. 

Kind Regards

Choleric

Developer

Hi Choleric

I have a hunch for this will try to patch is up.

Thanks!

Developer

A patch is out now, fixing the unconstructed shipyard issue, and the long numbers issue.

Added manual type input fields to market and immigration.

I am still waiting for your save files, especially the one that crashed.

Thanks for the feedback, just keep it coming :P

Kind regards,

Zoltan

(1 edit)

Trade outpost 'all over the space'

After I clicked on the 'inspect outpost' button it spreaded itself over the whole universe.. ;D

Greetings Choleric o7

'Convo missing'

just a little thing, I guess here went something wrong...



Greetings Choleric o7