So I have an isometric game and I'm using the classic depth = -y to give a sense of "3D" space in my game.
However the entire lighting engine is being rendered under my objects in the room. Only the background layer is covered by the lighting engine.
I can't seem to get the lighting engine to go over my objects. I'm guessing this is related to the layers in the room but how do I get it to go over my instance layers?
I can't seem to test light_set_depth() because no matter what I do, the lighting engine is going underneath all objects anyways. I'm guessing it has to do with the layers in the room?
I have two layers: "Instances" and "Background"
Not sure what options to set in the light_engine object