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I'm still busy with combat. I have run into a bug where if an enemy can't find a path it prevents their turn from ending. Very awkward for all combatants. I will park that and move on to something else then come back to it. 

Combat UI uses a similar list as items/loot to show threats. Combat uses round->turn->actions loop until your reflex (AP) is consumed. Fastest goes first. All attacks hit. Currently you can heal when its not your turn, which might make things too easy. You cannot loot during combat for the simple reason that the right area of the screen is being used to show combatants as well as loot. Who loots during combat anyways? Mmmh, this could be interesting to allow in future. Rummage through loot containers while people shoot at you... Going to need to wrap this up before zero hour. 30-40 hours left...  Win/loose condition, galaxy map, game menu, some sounds, polish and bug fixes.