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Thank you for the feedback! I'm starting to be aware that I made this game too hard, and i'll add your other suggestions after the jam (to stay in spirit of course).

Pretty much what 'OneThatEatYou' said I would also think of maybe some sort of dash or roll ability to quickly get out of danger instead of just increasing the health.

Also a nice idea. I think i'll replace the q key with a dash and make reloading cancelling done by the r key and firing. Thanks for the idea!