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Cool concept. It’s good that you experimented a lot for your first game rather than putting out a generic template game. I might suggest putting in instructions in the game itself (such as when you want your hood up or down). Also I’d recommend making the game over more clear that it’s a game over. Overall: good little game, but definitely needs a some improvements.

Thank you for the feedback. I left a lot of instructional text out to offer an in medias res experience. I like games that put players in a position of weakness and require them to discover the core mechanics. At this small a scope, providing little direction is one way of doing that, although not likely the one to render the most reliable result, which I'm okay with. Plus, if the game is frustrating, that's consistent with the theme. I only added instructions to the page because during a jam, a speculative game can be easily dismissed as an incomplete one.