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I agree with everything you say! I will implement random events, but few. My resources are limited, as I am a university professor (of politics) and my team is made of students or former students. Feature creep is something my team has to be unusually careful about. Still, I am working on like 4 different places where small events and dialogues can take place. Examples: (1) promote parties, where you talk with the population; (2) visit the adversary city, which would give you hints you cannot win them in a war; (3) visit a local oracle, (4) have chats with Bion, the philosopher (in place of him telling you things you didn't ask). 

If you want to check where the art is going, you can visit my latest devlog entry: https://pedrorns.itch.io/democracia-socratica/devlog/455422/evolving-the-art-of-...

Thanks, again, for sharing your opinions about the game.

(+1)

that will be great , cant wait to see the future of the game and BTW you gave me a great idea since you the in ancient Greece how about adding a temple in the map that the player can visit in which will give him something like ( spiritual leader/ support of the temple ) which gives 100 vote 

lastly do you have patron or something that we can support you with ?

I don't have a patreon yet... Thanks for asking! You motivate me to create one.

About the spiritual leader and votes... This is an educational game, and almost everything in it is based on chapter 8 of Plato's Republic. So I would check if there is something about religion support and votes... I remember something quite different: Socrates' suggest that populist leaders would use temples as their property, or something like that.