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I've downloaded the free version and I noticed that a lot of sprites inside are old stuff of yours (without even mentioning it). What's the point of rycling the sprites? Just for increasing the tiles count? For example, why should I need a recycled firecamp in the farm pack? 
And why don't you show the animated sprites since it's usually a selling point?

Hello Breloom :)

Common animated sprites and/or terrain tiles is my take to allow users to have more content with only one pack. The resulting duplication accross the collection is compensate with bundles prices. Moreover, tile count is only the atlas size, so it doesn't take animated sprites frames into account.

Good idea to show the animated crops, I'll work on that !

PS : I like this fire camp so I put it everywhere haha

Wow that Breloom is so cool!
Ok, I got it, but... it's not specified anywhere, so it looks like there are 400 new tiles in the pack and it doesn't (for now) look so. Sorry for looking so pushy, just want to make it clear for me ^^

And it would be cool to see an animated scene with the firecamp and the characters, but I have a question: why only three frames for the characters and the firecamp? The limit for RPG maker is 4, if I remember correctly, and it's pretty easy for a developer to use them inside the engine. 
Thanks in advance for your answers : )

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Yeah I understand your point. It's always a bit difficult to measure the volume of an assets pack without falling into detailled number hell. I can always stop showing this metric, but it will probably require something else instead, like more screenshots. I'll think about it !

Unfortunately, limit for RPG Maker (VX, MV and MZ) character files is 3 frames :(


PS : here are all of the Pokemon commissions I've ordered to support pixelartists : Pixelartists support - Ko-fi.com

Well, just specifying the old stuff in the new pack would be nice :9 not to be too critical, just to be sure that no one got a false impression : )


Mmm ok, but that's it? I mean, you could have done 21 frames for the walking animation and then making a folder with only the frames needed just for RPG maker. That would be beneficial for the developers that use a different engine. Kinda sucks to have 3 frames when you use Unity or Godot : \

Oh and another thing: the last update maybe got a little bit screwed up and the doors are not compatibile with the house

 

I'll see what I can do during Xmas holidays as I'm running out of time right now to work on assets. But to be clear, I do like 3 frames animations for 16x16 tile size as it reminds me of old school games. It's part of the style.

Regarding the door issue, the available house only work with the red door for now 😅

Oh retro games are cool! Which ones do you take as a reference?
But why adding the doors if you can't use them? :O