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(3 edits)

Hey there! I got the game on steam and have been looking for a place to post bug reports... do you have a discord or anything or is this the best spot? I am really enjoying the game but there's a few things that really lower my motivation sometimes. 

Archers are a little hard to figure out, sometimes they just won't shoot and one time one harvested a resource when things respawned, I believe it was either fiber or berries, and just refused to attack any enemies. Maybe I missed a prompt on their description about their range? If so, maybe when the player has selected an archer and is dragging them around, islands around them could be highlighted in red or something indicating their ideal range (changing as the archer is dragged around)? I find the description text in the bottom left very hard to remember to check, so maybe I just missed something.

Less frustrating, just confusing is related to food and units. I've found that it's easy to break and pass the max level for units by just continually feeding them food and didn't know if that was intentional? Usually feeding them food in groups of 3 is what breaks it. I say 'breaks it' because if they did have stars before, I'll find them removed and the prompt for the "food to power up" reset. I had a knight with both stats into the high teens before realizing that that might not be what was intended, maybe it was! I think the three star knight had lower stats than that.

Also, after coming back to a saved game, all the furnaces and alters were gone.

I'm on my phone currently but if you need screenshots or anything I'd be happy to provide later! This game has been so much fun though and it's really incredible that you made it in less than the months! Well done and thanks again for creating such an enjoyable game :)

Edit: back to my computer with screenshots!

I uhhh got a little carried away with food on this one....

This is a water thing not producing even with the worker, had to build a new one:

This is my worker past its max level, with no stars anymore:

Hey, thanks for the good feedback!  I think you've officially broke the record for the most bugs found lol.  Gratz!  ...I think haha

Also the strongest knight I've ever seen lol

Archers are def a big buggy currently but I really like your recommendation about showing some kind of user feedback range.  

Feeding knights/archers is definitely just imbalanced all around.   But since combat isn't a huge driving factor currently, I didn't spend much time on the leveling-up factor.  

The save/load functionality not loading furnaces and alters is pretty game-breaking.  But it does make sense that it might be furnaces and alters since they share some of the same code.   Are you on mac or windows out of curiosity?

Thanks for such a quick reply! And I'm on windows :) I really like chatting game design so I'm glad you found notes helpful! I know it's a whole other thing to implement haha.

That's fair, with the combat that it's not a big priority since there's not much to it currently. I admire that you could notice that and decide it for later, sometimes I get tunnel visioned in things I work on before realizing I wasted time 🥲

Back to food real fast, I don't think it's entirely balanced for workers either since it just speeds them up a lot but it depends on how you want the game to be played. If you want to encourage speed running (which is slightly incentivized already by posting the number of days it took to win), then it might be unbalanced since just focusing solely on food at first snowballs things. I haven't truly challenged myself yet on that but I did win in 16 days with only 8 population with that strategy in mind. I could definitely see how fast I can do it and let you know 😆

I have a lot of other thoughts but 1) Kinda hard to type it all out here haha and 2) I want to respect that each creator has their own ideas in mind and I don't want to be the player that just goes "hey add this! Hey add this!" It's a great game so far and I think it really has some great potential so again, thanks for making it! I've had a blast playing it.

It will forever be special to hear the words "I had a blast playing it"!  So thank YOU.  I totally agree there are lots of cool features and/or content that could be added to this game to make it something potentially really worth playing over and over.  I've also had the thought of leaning into the whole speed-running thing which I think has a chunk of potential there.  Tbh I spent very little to almost no time actually balancing the game haha.  You could definitely still consider the game in "alpha" but I just wanted to get it out there to see if people liked it.  I'm a bit mentally over working on it atm, but I could totally see me re-visiting the game a little while down the road and trying to make it something that really shines.  

(+1)

That makes sense! I wish you luck when you return to it and hope you get a good mental rest in the meantime 😆