Thanks for such a quick reply! And I'm on windows :) I really like chatting game design so I'm glad you found notes helpful! I know it's a whole other thing to implement haha.
That's fair, with the combat that it's not a big priority since there's not much to it currently. I admire that you could notice that and decide it for later, sometimes I get tunnel visioned in things I work on before realizing I wasted time 🥲
Back to food real fast, I don't think it's entirely balanced for workers either since it just speeds them up a lot but it depends on how you want the game to be played. If you want to encourage speed running (which is slightly incentivized already by posting the number of days it took to win), then it might be unbalanced since just focusing solely on food at first snowballs things. I haven't truly challenged myself yet on that but I did win in 16 days with only 8 population with that strategy in mind. I could definitely see how fast I can do it and let you know 😆
I have a lot of other thoughts but 1) Kinda hard to type it all out here haha and 2) I want to respect that each creator has their own ideas in mind and I don't want to be the player that just goes "hey add this! Hey add this!" It's a great game so far and I think it really has some great potential so again, thanks for making it! I've had a blast playing it.