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I might port it to Windows through Unity at a later point so more people can play it but for now the reason I made it was to experiment with game dev on the Amiga

think good idea ..port unity ..other  my friends dev make port unity ...only test keybord ..i play amiga 600 ..so epic time hah ;D

Any plan to make an OCS/ECS version. The graphics and colors look OCS/ECS to me.

we need to use some tricks for making aga games on amos

Can I run this game in ECS/OCS? Are there plans to make an ECS/OCS version?

I think it's already ECS, I'm not super sure as I'm not mega clear on which Amiga chips are which. I know I used AMOS so I couldn't support AGA.

There is a beta version of AMOS using AGA out there that I tried for a bit. I wanted to use it for this game but I could not reliably get the compiler to work. So eventually I gave up and reverted back to normal AMOS.

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WOOOOHOOO!!!! HORRAY FOR NON-RELIABLE AGA AMOS AND IT'S COMPILER!! HORRAY FOR OUTDATED  ECS/OCS AMOS FORCING DEVELOPERS TO STICK TO ECS/OCS SO US PLAYERS CAN ENJOY THEM IN THEIR FAVORITE MACHINE!!! Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!! :D :D :D :D

i don't knokw if Unity is a good choice (even considering you could make GNU/Linux and OSX builds too), i think Unity is too bloated, specially for this kind of game - maybe Python-Pygame, Lua-Löve, etc., would be better?

I'd go for Unity as I'm pretty fluent in it and could use the Adventure Creator plugin to port it in a weekend. I'm far too deep into programming in C style languages, that I've never been comfortable in Python or Lua.