i found a source code of a game here (simon) that i couldn't compile - try doing a find/replace from "then:" to "then " - i did it and got the code being compilable again, and running perfectly on mame (but i have no idea why it wouldn't run on the real hardware) - the issue there might be only this one
nitrofurano
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cool! the only issue (perhaps totally irrelevant in this context) is that i totally emptied and closed my github account years ago, and migrated to gitlab/bitbucket/notabug/codeberg/etc. , so i can't do anything there like pushing, commiting, report bugs, etc. (only seeing what is there, download code, and not much more)
i actually had some issues on compiling some of my old code there as well, but all compiing errors are logged in the terminal and not that hard to find
anyway you can send me e-mail messages if needed (gmail, same login name as here, easy to guess)
i used boriel zx-basic compiler, just like i used on everything at https://notabug.org/nitrofurano/borielzxbasicexamples/src/master/examples/z80 - most of the hardware i made experiences there using mame as development tool i never saw the respective real hardware in front o fme, so eventually the same might happen to some other stuff i made and shared there as well - so, as i'm curious about getting sure everything run fine on the real hardware, this could be also helpful on the improvement of the compatibility/accuracy of these emulators (just like mame)
so cool! ( https://tinnedtrace.wordpress.com/2025/04/27/casio-pv1000-controller-and-multica... ) - i'm curious "seeing" it working there as well
no idea, seems quite curious it runs fine on mame and not on the real hardware - i actually never saw one working in front on me, so i have totally no idea what happened - perhaps we could also help mame developers on this - would be cool seeing some videos of what is shown there - everything i made for pv1000 i made on boriel zxbasic compiler (it's a cross compiler for zx-spectrum, but with some tricks, like using bash scripts and avoiding everything related to zx-spectrum, and creating routines/"libraries" specifically to the target hardware, everything is supposed to run fine) - and, for example, how fine those classic games (like those from konami) run there?