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A member registered Sep 12, 2014 · View creator page →

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thanks! :)  (btw, i only tried native gnu/linux versions of atom and vscode/vscodium )

since 80's i preferred wasd keys

thanks! i'll try to fix "Plumas e Sardinhas" asap! ;)

thanks for the feedback, fehse! i never tried other electron apps, where could i find them? anyway, making it more multiplatform that could ease the support on other operating systems (gnu/linux included) would be really great, thanks! :)  and about wine, "misconfigurations" are not used to influence that much, there are mostly recent stuff using recent libraries (or versions of them) that are used to not work fine on wine (due on lack of enough testing, reporting and improvement in the whole iteration development process)

published a new version of it - no errors appeared on the previous version here (Ubuntu 20.04 amd64 (GNU/Linux), Python 2.7.18rc1, Pygame 1.9.6 ) - perhaps the error appeared there because you're using Python 3.x, or other operating system?

is it supposed to be a blank screen? - - i'm trying to run it on Ubuntu 20.04 amd64, Wine 5.0

thanks! this game was developed long time ago, no surprise updates on python and pygame would affect it... :D

considering it is open, why only windoze is supported? and who can help porting it to gnu/linux, osx, bsd, haiku, solaris/indiana, etc.? 

"Mac" you mean MacOS-X (or OSX), isn't it?

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i'm trying to run it on Wine as well (GNU/Linux operating system, Ubuntu distribution) - the editor window appears blank - are there any plans to have it native on GNU/Linux, OSX, and other operating systems? or is anyone here skilled enough for helping us on that?

please be cool marking this game as GNU/Linux compatible as well! ;) 

i'm trying to run on wine, commands don't respond...

made on Unity, and lacking GNU/Linux and MacOS-X builds? :S 

feito em unity e build só para ruindows? e as builds para gnu/linux e osx?

demo runs fine on mame

thanks! (anyway i'm not often seeing twitter, i were way more when it was text-only and rss-friendly years ago)

since most of Godot users, like me, never heard about Godot Wild Jam, wouldn't it be great spreading about it at, and other places (social networks and etc.)?

missing GNU/Linux version

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i never had respawn issues on Godot - perhaps my very humble and noob experiments might be unexpectedly and accidentally useful?  - 

why it automatically closes after falling? (i'm using the gnu/linux amd64 version)

would be cooler sharing bureautical files in places like googledrive! ;) (i needed to drag to there for opening them)

thanks, downloaded it and works fine! from Godot Editor 3.2 (weird that both html5 builds here at, from both Godot and Unity, never worked) (from ) works perfectly here, for example

how can i check it on GNU/Linux (Ubuntu 19.10)?  the video card (nvidia geforce gt 710) is enough for running Godot 3.2 and Unity 2020.1 perfectly

please publish builds for GNU/Linux, MacOS-X, Android, windoze, etc. - i can't play this online version

great game! btw, GNU/Linux users need to change the octal permissions to executable (like using sudo chmod +x) - another thing is that windowed Godot games doesn't appear windowed in tiled-based window managers like AwesomeWM (everything i'm doing on Godot is fullscreen by default because of that)

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on GNU/Linux, which window manager or desktop environment you tested? windowed Godot games doesn't appear well on AwesomeWM (and perhaps on other tiled window managers as well)

(o jogo disse não ter detectado nenhum gamepad, mas o gamepad funcionou na mesma - nao sei se era suposto acontecer isso...)

a build funcionou bem no Wine! :)  (mas não sei se é o caso de partilhares também builds de GNU/Linux e MacOS-X )

yw! great and thanks! :) 

a question that might affect all Godot versions for GNU/Linux: did anyone tried to run a project in preview mode, on AwesomeWM as windowmanager/desktopenvironment?

please consider distributing in .tap format as well - some great emulators like FBZX are still not supporting .tzx format

does it work on Libre Office? 

"The update should be seamless for all users, but in case you experience any regression, please report it as soon as possible on GitHub" - sorry saying, forcing us to use github is not cool at all.... :( 

thanks - i'm testing it now - i only could grab the fruit and rotate, it doesn't move and the camera neither 

GNU/Linux version not running - perhaps because only the binary executable were shared for downloading, when the *_Data folder is needed as well - i tried using the *_Data folder from the windoze version, and it's not working as well

how can we run it on GNU/Linux and MacOS-X?

made on Unity, and no GNU/Linux build here - so i can't play it at all... :S 

looks like made on Unity, but i can't run it at all because there is no GNU/Linux or MacOS-X version released here... :( 

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thanks for all info! and thanks! :)  (btw, cmjn is still very incomplete, soon i hope evolving it to a true shooter, with decent attack waves and bosses, now it is still way far from it!! :) )

hi there! after congratulating your really great game here, i would humbly ask: how can we embed webmsx into an project page? i tried to embed into , and nothing happened at all... :S