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nitrofurano

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A member registered Sep 12, 2014 · View creator page →

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i found a source code of a game here (simon) that i couldn't compile - try doing a find/replace from "then:" to "then "  - i did it and got the code being compilable again, and running perfectly on mame (but i have no idea why it wouldn't run on the real hardware) - the issue there might be only this one

how can i have the exact sources having these compiling issues? asking because i have no idea what i have here, and if the sources are the same

so cool! from the code i needed to fix, i found that the lines with "if" conditions use to create some issues, i can remember if i needed to remove the colons, or "then" - i can't remember if i needed to fix anything else than this

cool! the only issue (perhaps totally irrelevant in this context) is that i totally emptied and closed my github account years ago, and migrated to gitlab/bitbucket/notabug/codeberg/etc. , so i can't do anything there like pushing, commiting, report bugs, etc. (only seeing what is there, download code, and not much more)

i actually had some issues on compiling some of my old code there as well, but all compiing errors are logged in the terminal and not that hard to find

anyway you can send me e-mail messages if needed (gmail, same login name as here, easy to guess)

i used boriel zx-basic compiler, just like i used on everything at  https://notabug.org/nitrofurano/borielzxbasicexamples/src/master/examples/z80  - most of the hardware i made experiences there using mame as development tool i never saw the respective real hardware in front o fme, so eventually the same might happen to some other stuff i made and shared there as well - so, as i'm curious about getting sure everything run fine on the real hardware, this could be also helpful on the improvement of the compatibility/accuracy of these emulators (just like mame)

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so cool! ( https://tinnedtrace.wordpress.com/2025/04/27/casio-pv1000-controller-and-multica... ) - i'm curious "seeing" it working there as well  

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no idea, seems quite curious it runs fine on mame and not on the real hardware - i actually never saw one working in front on me, so i have totally no idea what happened - perhaps we could also help mame developers on this - would be cool seeing some videos of what is shown there - everything i made for pv1000 i made on boriel zxbasic compiler (it's a cross compiler for zx-spectrum, but with some tricks, like using bash scripts and avoiding everything related to zx-spectrum, and creating routines/"libraries" specifically to the target hardware, everything is supposed to run fine) - and, for example, how fine those classic games (like those from konami) run there?

looking forward for a tic80 version!  ;)

mojontwins.com webpages are blank now, what happened?

this was why i left "xitter"! xD 

thanks! 

social media: no mastodon? :O

you can actually make a preloader on zx-basic that changes all colors- I used it a lot on games from Mojon Twins and etc

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the game  is very cool, but  i can't load its .tap file from PlayZX (on android, i use it a lot) - where can we find a version with a simpler loader that might work there?

i actually found you uploaded it here! running fine! :) thanks!!!

i found there 3 files with 0 bytes each 

ready for the gnu/linux build testing here! \o/

you're joking, right? :S

where clipnote saves files? (folder/directory)

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wine is a runtime compatibility layer that allows windoze apps running on gnu/linux (and osx, etc.)

how can we purge all thumbnails from the opening screen?

is interoperating with furnace tracker (import, export, conversion, etc.) planned for soon? would be cool for productivity because we could ouse the best features from both efficiently

sad we need to run it on wine... (better than nothing anyway..) - are there native gnu/linux versions to be released soon?

more likely to run on mono than wine - now it doesn't run on either of them... .:(

how can we run it on gnu/linux and on macos-x?

amazing!

i only found and read these comments now, sorry about... runs perfectly on gnu/linux! :) (as i mentioned at mastodon weeks ago i think... :) )

no gnu/linux builds, so i'm trying to run it on wine... is 2 fps a decent frame rate? o.O

consider porting it to ps1 when possible! ;) 

cool! and thanks! :)

looking forward for a "squeezed" ecs a500 version! ;)

thanks for sharing! (i forgot reading they are all sample-based, i was expecting fm patches! xD)

we need to use some tricks for making aga games on amos

i don't knokw if Unity is a good choice (even considering you could make GNU/Linux and OSX builds too), i think Unity is too bloated, specially for this kind of game - maybe Python-Pygame, Lua-Löve, etc., would be better?

really cool seeing games made on Amos here at itch.io!! ;) - btw, as it seems to be using ecs screen modes, maybe this game would run on cdtv as well?

AmiGameJam 2023 community · Created a new topic well...

let me see if i can make an rpg on amos... :S (i never did it...)

for msxdev compo it was, but eventually i might improve it (like adding sound and etc.), i just don't know when...

it seems that it doesn't run on Wine... (on GNU/Linux)

the development is still very in the beginning, it still has no events management, no bgm, etc...

made on godot? plz consider sharing more builds, like for gnu/linux...