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(2 edits)

I'm not sure why it's crashing for you COA.
What are the specs of your machine?

Here are the scene metrics and my TaskManager:
It's using DirectX9 renderer
Dynamic lighting
The scene has 250,00 polys
Requires around 1.5 GB RAM...


Hi VP I have 4gb ram computer thats probably not enaugh for this game to run probably

but i wish the game well.

Thanks COA -I think the main change between versions was the dynamic lighting (it's not realtime shadows but it probably has a hit on performance) - originally lighting was set to "None" instead of "Dynamic". I'll see if I can make an options page to switch between "performance/visuals"