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(+1)

I didn't manage to save princess Vydia, but I knocked over some boxes, so I'll consider myself a hero all the same.

From what I can see, gameplay still seems to be at the early stages. What I'd say is that the flashlight on the mecha needs to be a tad stronger. There were quite a few instances where I got stuck in complete darkness. I loved the aesthetics of your intro and the menus, so I'm looking forward to see how you transfer them to the gameplay. Cool stuff!