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Still haven't started working on anything. We'll see if i want to spend my hard earned vaccation on coding :)

Anyways, the idea that's roaming around in my head so far is as follows:

You are the manager of a generation ship with a crew. Your spaceship has specific areas: kitchen, engines, attack towers, navigation, quarters for reproduction, hydroponics, ...

Your goal is it to reach a planet far away to restart civilization. Along the way you will encounter various obstacles, e.g. engine break downs, radiation leaks, sanitation problems, food shortages, fuel shortages, etc. You have to combat the obstacles by assigning your crew to one of the areas. You can't directly control each crew member, but simply assign n crew to a specific task. Since it's a generation ship, crew members will also die, either naturally or due to one of the problems. Your goal is it to strike a balance between the different tasks.

I'm not sure yet if i want to allow extending the ships #rooms by building stuff. We'll see. I'd like to keep it as simple as possible.

The game is pretty much a 4x in that sense. To reach the planet, you'll have to survive a specific amount of time and get at least 2 crew onto the new planet.

The whole thing will be a top-down view with super low-res pixel art. I hope i can give the crew a bit of a character as well. The biggest issue i see is balancing the whole thing.

That's the plan.