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(2 edits) (+1)

Wow. I am stunned by the care and creativity in just this singular asset prototype. This amazing design, in fact, makes me question whether this game's destiny is to be a roguelike.  I feel that something this detailed in its creativity has a lot of potential for worldbuilding, something I would greatly like to see, given the care shown in the particles, models, physics, &c. 

Just some thoughts. 

Thank you so much for your kind words. We would love to be able to build Voyage in a big way, but we're staying humble and starting small to get it off the ground. There are many concepts we've had already that we've put into the "sequel bucket" for that reason. With that said, I don't think that roguelike and worldbuilding or other features of games with more depth in content are mutually exclusive ;)